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BOOTS

BASIC ITEMS

Cleats of Brute Might

Gain a +1 to Strength. Does not expire.

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Brain-Boosting Boots

Gain a +1 to Intellect. Does not expire.

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Treads of Heartiness

Gain a +1 to Constitution. Does not expire.

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Boots of Slashing Strikes

Gain a +1 to Dexterity. Does not expire.

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Boots of Wise Approach

Gain a +1 to Wisdom. Does not expire.

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Heels of Flashing Strides
Gain a +1 to Wisdom. Does not expire.

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Basic items increase your roll modifiers without providing additional bonuses.
In WoW terminology, they'd be considered '
green items'.

Each Basic item gives an additional +1 to Constitution Rating.

HEROIC ITEMS

Airstriders
Your personal DC to save a friendly player from harm taken is always lowered by -1 from the GM's established perimeter.
Constitution Rating: 1
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Boots of Equilibrium
You move without penalty on slippery surfaces such as grease, oil, blood or ice.Constitution Rating: 1
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Branchrunners
Gain +5 to rolls that are required when falling or moving on difficult terrain.Constitution Rating: 1
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Oceanstrider Boots
Never take damage from the terrain on which you're standing, except for magma and felfire; these instead grant half of their intended damage, rounded up.Constitution Rating: 1
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Sandals of Precise Steps
Gain a +2 bonus to acrobatic, athletic and Stealth checks.
Constitution Rating: 0
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Anklets of Opportunity
Per Event: When failing a check for acrobatics or athletics, roll again and take the highest result.
Constitution Rating: 1
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Boots of Adept Charging
Before rolling to attack an enemy in melee, roll; if your result is above 20, your target is Dazed and takes double damage from your attack.
Constitution Rating: -1


Boots of Free Movement
Rush towards an ally that is in danger, taking half the damage of an attack meant for them, rounded down. You remain in their melee range following this rush.
Constitution Rating: 1
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Boots of Quickness
Two Uses: Temporarily gain a +2 to Dexterity when required to roll for dodging an attack or performing another action. This bonus ends after the requested roll is performed.
Constitution Rating: 0
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Sandals of Arcane Transposition
Two Uses: Your end-result damage or healing is doubled on critical hits, but this exhausts you, and your next roll result is lowered by -10.
Constitution Rating: 1

10 BADGES

Heroic items increase modifiers, give bonus rolls or enable an extra ability.
These could be considered '
blue items'.

Boots of the Fencing Master

Gain +1 Dexterity when utilizing one-handed swords as weapons. Gain +1 Strength when utilizing a two-handed sword as a weapon.

Constitution Rating: 0

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Slippers of Shifting Tides

Gain +3 Intellect when at or below 2HP. This effect is cleared when you are fully healed.

Constitution Rating: 1

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Boots of Withdrawal

Gain +3 Dexterity when at or below 2HP. This effect is cleared when you are fully healed.

Constitution Rating: 1

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Defiant Boots

Twice Per Event: Use this power when you are subjected to a pull, push, slide or grab effect. Instead, push back for -2HP to the attacker.

Constitution Rating: 1

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Dragonborn Greaves

When you are below half health, all healing effects are twice as effective on you.

Constitution Rating: 1

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Flanker's Boots

Gain +3 to any rolls requiring Dexterity or acrobatic checks.

Constitution Rating: 2

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Lightstep Slippers

Heals cast by you heal for an additional +1 HP when you are using the Holy Light.

Constitution Rating: 1

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Combustion Boots

Per Event: Roll 3d6. The result is damage done to all targets in melee with you as AOE, AND to yourself; combustion is unable to be mitigated. This includes friendly fire.

Constitution Rating: 1

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Shadowsteppers

Per Event: Immediately disappear into Stealth without rolling for it when an attack is made against you. You do not take the intended damage.

Constitution Rating: 0

MYTHIC ITEMS

Assassin's Slippers
Gain +2 Dexterity to all attacks and attempts made while Stealthed. Making any attempts while in Stealth will break your Stealth, regardless of the success rate of your roll.
Constitution Rating: 1
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Assault Boots
Gain +1 Strength if your target dealt damage to you during the previous enemy phase. Stacks to +3 Strength. Resets the player phase after reaching +3 Strength, back down to 0.
Constitution Rating: 0
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Boots of Eagerness
Once Per Encounter: You may perform two actions during your attack turn.Constitution Rating: 1
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Boots of Sand and Sea
Gain +5 to attack roll results while underwater.
Constitution Rating: 2
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Boots of Awareness
Gain a +2 bonus to detecting Stealthed enemies.
Constitution Rating: 1​

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Feline Slippers
Per Event: You can perform an action during an enemy turn.
Constitution Rating: 1
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Dimensional Stride Slippers
If you are below 3HP, you may attack as many enemies with one singular roll result as is equivalent to your current HP.Constitution Rating: 1
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Fireburst Boots
Per Event: All creatures within melee range of you take 3d3 fire damage. This includes friendly fire.
Constitution Rating: 1
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Steadfast Boots
As long as you are engaged by and Taunting a singular enemy, you cannot be brought below 1HP by that Taunted target's attacks. Does not affect Boss enemies, or higher tiers of enemies above CT 4.
Constitution Rating: 1
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Boots of Bloodying
Each successful strike against the same target increases your damage dealt to that target in the next round by +1, up to a maximum of +3 damage. This bonus is reset upon dealing 0 damage.
Constitution Rating: 0

Mythic items are even more powerful versions of Heroic items.
These could be considered '
purple items'.

Boots of Rapid Motion

Once Per Event: On a successful attack roll you may choose to heal yourself for 1d2-6 AND do the same amount of damage with that successful attack roll result to one target during the same turn.

Constitution Rating: 1

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Tenacious Coverings

Two Uses: When rolling to attack in melee, roll Advantage against a target that attacked you during the previous Enemy Phase.

Constitution Rating: 1​
 

Spellshods

Per Event: When rolling to attack with a spellcast, roll Advantage and add your Intellect modifier, doubled.

Constitution Rating: 0

 

Moccasins of the Mendicant

Two Uses: When rolling to heal an ally, perform an Advantage roll. Grant your original target the first healing bonus; grant another ally the lower number, both without modifiers.

Constitution Rating: 1

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Surreptitious Slippers

When rolling to enter Stealth, perform an Advantage roll. If successful, slip into Stealth; you may also take the lower of the two rolls and add it to your next player phase’s roll result.

Constitution Rating: 1

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Boots of Calculated Devastation

When rolling to dodge an AOE attack, roll twice and take the higher of the two results.

Constitution Rating: 0

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Thornwalker Slippers

Three Uses: Perform an additional attack for 1d3 damage when in melee range of an attacker.

Constitution Rating: 2

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