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ROLE STRUCTURE

Just like in the actual World of Warcraft, each player utilizing the Champion's Compendium system has a role to play!
You can choose from acting as a stalwart tank, a cunning damage dealer, or to aid your allies in battle
as a reliable healer.
Each role has a built-in bonus!
Players are free to choose whatever role they want to use in-character.

Tanks receive a bonus +2 Constitution, and can mitigate damage dealt to them by -1DMG 
(down to at least -1DMG dealt).

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Tanks can also Taunt enemies to attack them on successful attack rolls. Taunts work by passing intimidation checks - set numbers for each enemy that a tank must beat, with a combined roll and offensive modifier.

Healers receive bonuses to their healing rolls by way of their Wisdom stat added to their rolls.

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Healers are also able to attempt special Group Heals on more than one target at a time. Group Heals work by rolling once to see how many members of the group you heal, and then again for 1d4 for the amount healed - or higher, depending on your result!

Damage dealers can inflict critical damage on enemy targets when rolling above a 20 with their modifiers and item effects (lowered from requiring a natural 20 for other roles).

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