OOC ITEM'S NAME
A pick-up-and-play d20 item system for WoW RP.
A pick-up-and-play d20 & item system for WoW RP.
monster list:
Azeroth
The four corners of Azeroth are filled with treacherous, dangerous enemies, from murlocs to magnataur.
KOBOLD
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Cinder Burst: Con-save DC 8 effect target player is blinded for one player phase, reducing all roll results for that phase by -10.
BIG BOOM!: The enemy is capable of throwing larger explosives. Dex-save DC 13 effect projectiles attach to several players and explode for 1d6 damage to each player. Individually roll for damage dealt to each player. Max of four targets. Two round cooldown.
MURLOC
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Move Silently: This enemy can move around in stealth; Perception (Wis-save DC) DC 18 to spot.
Pilfer: The enemy is able to (temporarily) steal any item that a player has equipped. This does not apply to weapon enchants, unless enemy takes the entire weapon; player is then reduced to rolling 1d2 unequipped damage without modifiers in lieu of their normal attack rolls. Three round cooldown.
DEEP SEA MURLOC
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Move Silently: This enemy can move around in stealth; Perception (Wis-save DC) DC 18 to spot.
Pilfer: The enemy is able to (temporarily) steal any item that a player has equipped. This does not apply to weapon enchants, unless enemy takes the entire weapon; player is then reduced to rolling 1d2 unequipped damage without modifiers in lieu of their normal attack rolls. Three round cooldown.
WISP
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Obfuscating Mist: The enemy creates a large wave of mist that obscures the battlefield. Perception (Wis-save DC) 12 effect all active participants take a -5 penalty to their roll results for three rounds. Five round cooldown.
Tranquility: effect This enemy can heal surrounding enemies for +2HP per round for 5 rounds; cancel concentration is broken if user is dealt (1d6+10) damage from the starting point of the casting.
CHALLENGE TIER 1 ENEMIES
SPIDER
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Climb, Poison, Web
SABER CAT
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Rake, Chameleon Skin, Survival
GIANT WOLF
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Survival, Alertness
TROGG
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Berserk [Battle Frenzy]
CHALLENGE TIER 2 ENEMIES
LOST ONE
CT: 2
HP: 14
Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Pilfer, Second Wind, Death Drinker
FURBOLG
CT: 2
HP: 14
Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Ursine Crush, Terrify
GNOLL
CT: 2
HP: 14
Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Stone-Shaping, Rock Throwing, Claw
QUILLBOAR
CT: 2
HP: 14
Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Death Strike, Triumphant Surge
TROLL
CT: 2
HP: 14
Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
War Dance, Bull-Rush
TUSKARR
CT: 2
HP: 14
Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Parry, Skirmish
CHALLENGE TIER 3 ENEMIES
BOG BEAST
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Grasping Thornshield, Thorn Burst
CHIMERA
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Corrosive Breath, Survival, [Rain of Fire]
GRYPHON
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Bloodthirsty Bite, Claw
HARPY
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Fly, Fly-by Attack
KODO
CT: 3
HP: 30
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Hearty, Bull-Rush, [Ironhide]
NAGA
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Merciless Slam, Relentless Opportunist, [Storm Burst]
OGRE
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Maul, Ward
SALAMANDER
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Flame Wave, Demonic Step, [Immolation]
SATYR
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Deathfire Curse, Carnage
THUNDER LIZARD
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Trample, Lightning Whip
WILDKIN
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Raging Frenzy, Wild Empathy
CHALLENGE TIER 4 ENEMIES
BASILISK
CT: 4
HP: 36
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Petrifying Gaze, Hearty
DRYAD
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Wild Empathy, Poison
FLAMETONGUE
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Combat Advantage, Siphon Life
SCALEBANE
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Dragonbreath (Black), Falchion Swipe
HIPPOGRYPH
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Fly, Snatch
MANA SURGE
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Mana Surge, Riposte
NERUBIAN
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Undying Burst, Web
REVENANT
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Second Wind, Whirlwind Charge
SLUDGE
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Slime Burst, Chosen Foe, Entangling Spit
WENDIGO
CT: 4
HP: 28
Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage
Abilities:
Grab, Choke
CHALLENGE TIER 5 ENEMIES
MAGNATAUR
CT: 5
HP: 35
Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage
Abilities:
Stalker's Quarry, Hail Storm [Smoldering Fist]
CENTAUR
CT: 5
HP: 35
Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage
Abilities:
Merciless Slam, Carnage
WYRMKIN
CT: 5
HP: 35
Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage
Abilities:
Stomp, Spell Blight
PHOENIX
CT: 5
HP: 35
Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage
Abilities:
Undying Burst, Wounded Fireburst, [Fly]
CHALLENGE TIER 6 ENEMIES
SEA GIANT
CT: 6
HP: 42
Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage
Abilities:
Stomp, Crush, [Obfuscating Mist]
OBSIDIAN DESTROYER
CT: 6
HP: 42
Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage
Abilities:
Spell-Turning, Tail-Sweep, [Flurry of Blows]
SPIRIT OF VENGEANCE
CT: 6
HP: 42
Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage
Abilities:
CHALLENGE TIER 7 ENEMy
ANCIENT
CT: 7
HP: 49
Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage
Abilities:
CHALLENGE TIER 8 ENEMIES
KEEPER OF THE GROVE
CT: 8
HP: 56
Dice: 1 = 6 Damage; 2-7 = 7 Damage; 8-13 = 8 Damage; 14-18 = 9 Damage; 19-20 = 10 Damage
Abilities:
DRAGON
CT: 8
HP: 56
Dice: 1 = 6 Damage; 2-7 = 7 Damage; 8-13 = 8 Damage; 14-18 = 9 Damage; 19-20 = 10 Damage
Abilities: