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monster list:
Azeroth

The four corners of Azeroth are filled with treacherous, dangerous enemies, from murlocs to magnataur.

KOBOLD

CT: ½

HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Cinder Burst: Con-save DC 8 effect target player is blinded for one player phase, reducing all roll results for that phase by -10.
BIG BOOM!: The enemy is capable of throwing larger explosives. Dex-save DC 13 effect projectiles attach to several players and explode for 1d6 damage to each player. Individually roll for damage dealt to each player. Max of four targets. Two round cooldown.

MURLOC

CT: ½

HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Move Silently: This enemy can move around in stealth; Perception (Wis-save DC) DC 18 to spot.

Pilfer: The enemy is able to (temporarily) steal any item that a player has equipped. This does not apply to weapon enchants, unless enemy takes the entire weapon; player is then reduced to rolling 1d2 unequipped damage without modifiers in lieu of their normal attack rolls. Three round cooldown.

DEEP SEA MURLOC

CT: ½

HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Move Silently: This enemy can move around in stealth; Perception (Wis-save DC) DC 18 to spot.

Pilfer: The enemy is able to (temporarily) steal any item that a player has equipped. This does not apply to weapon enchants, unless enemy takes the entire weapon; player is then reduced to rolling 1d2 unequipped damage without modifiers in lieu of their normal attack rolls. Three round cooldown.

WISP

CT: ½

HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Obfuscating Mist: The enemy creates a large wave of mist that obscures the battlefield. Perception (Wis-save DC) 12 effect all active participants take a -5 penalty to their roll results for three rounds. Five round cooldown.

Tranquility: effect This enemy can heal surrounding enemies for +2HP per round for 5 rounds; cancel concentration is broken if user is dealt (1d6+10) damage from the starting point of the casting.

CHALLENGE TIER 1 ENEMIES

SPIDER

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Climb, Poison, Web

SABER CAT

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Rake, Chameleon Skin, Survival

GIANT WOLF

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Survival, Alertness

TROGG

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Berserk [Battle Frenzy]

CHALLENGE TIER 2 ENEMIES

LOST ONE

CT: 2

HP: 14

Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Pilfer, Second Wind, Death Drinker

FURBOLG

CT: 2

HP: 14

Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Ursine Crush, Terrify

GNOLL

CT: 2

HP: 14

Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Stone-Shaping, Rock Throwing, Claw

QUILLBOAR

CT: 2

HP: 14

Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Death Strike, Triumphant Surge

TROLL

CT: 2

HP: 14

Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
War Dance, Bull-Rush

TUSKARR

CT: 2

HP: 14

Dice: 1 = 0 Damage; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Parry, Skirmish

CHALLENGE TIER 3 ENEMIES

BOG BEAST

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Grasping Thornshield, Thorn Burst

CHIMERA

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Corrosive Breath, Survival, [Rain of Fire]

GRYPHON

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Bloodthirsty Bite, Claw

HARPY

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Fly, Fly-by Attack

KODO

CT: 3

HP: 30

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Hearty, Bull-Rush, [Ironhide]

NAGA

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Merciless Slam, Relentless Opportunist, [Storm Burst]

OGRE

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Maul, Ward

SALAMANDER

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Flame Wave, Demonic Step, [Immolation]

SATYR

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Deathfire Curse, Carnage

THUNDER LIZARD

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Trample, Lightning Whip

WILDKIN

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Raging Frenzy, Wild Empathy

CHALLENGE TIER 4 ENEMIES

BASILISK

CT: 4

HP: 36

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Petrifying Gaze, Hearty

DRYAD

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Wild Empathy, Poison

FLAMETONGUE

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Combat Advantage, Siphon Life

SCALEBANE

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Dragonbreath (Black), Falchion Swipe

HIPPOGRYPH

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Fly, Snatch

MANA SURGE

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Mana Surge, Riposte

NERUBIAN

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Undying Burst, Web

REVENANT

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Second Wind, Whirlwind Charge

SLUDGE

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Slime Burst, Chosen Foe, Entangling Spit

WENDIGO

CT: 4

HP: 28

Dice: 1 = 2 Damage; 2-7 = 3 Damage; 8-13 = 4 Damage; 14-18 = 5 Damage; 19-20 = 6 Damage

Abilities:
Grab, Choke

CHALLENGE TIER 5 ENEMIES

MAGNATAUR

CT: 5

HP: 35

Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage

Abilities:
Stalker's Quarry, Hail Storm [Smoldering Fist]

CENTAUR

CT: 5

HP: 35

Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage

Abilities:
Merciless Slam, Carnage

WYRMKIN

CT: 5

HP: 35

Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage

Abilities:
Stomp, Spell Blight

PHOENIX

CT: 5

HP: 35

Dice: 1 = 3 Damage; 2-7 = 4 Damage; 8-13 = 5 Damage; 14-18 = 6 Damage; 19-20 = 7 Damage

Abilities:
Undying Burst, Wounded Fireburst, [Fly]

CHALLENGE TIER 6 ENEMIES

SEA GIANT

CT: 6

HP: 42

Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage

Abilities:
Stomp, Crush, [Obfuscating Mist]

OBSIDIAN DESTROYER

CT: 6

HP: 42

Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage

Abilities:
Spell-Turning, Tail-Sweep, [Flurry of Blows]

 

SPIRIT OF VENGEANCE

CT: 6

HP: 42

Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage

Abilities:
 

CHALLENGE TIER 7 ENEMy

ANCIENT

CT: 7

HP: 49

Dice: 1 = 4 Damage; 2-7 = 5 Damage; 8-13 = 6 Damage; 14-18 = 7 Damage; 19-20 = 8 Damage

Abilities:
 

CHALLENGE TIER 8 ENEMIES

KEEPER OF THE GROVE

CT: 8
HP: 56

Dice: 1 = 6 Damage; 2-7 = 7 Damage; 8-13 = 8 Damage; 14-18 = 9 Damage; 19-20 = 10 Damage

Abilities:
 

DRAGON

CT: 8

HP: 56

Dice: 1 = 6 Damage; 2-7 = 7 Damage; 8-13 = 8 Damage; 14-18 = 9 Damage; 19-20 = 10 Damage

Abilities:
 

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