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TAUNTING

Taunting works in a relatively simple fashion that takes coordination on the part of both the DM and the player that wants to Taunt.

Taunting brings the full attention of an enemy onto a player, and guarantees they will be hit during the next Enemy phase instead of other players.

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If a player wants to Taunt an enemy creature, they must meet or beat its:

CHALLENGE TIER + 11

This does require some communication on part of the DM and the player - the player will make an attempt to Taunt the enemy in their emote and the DM will let the player know whether or not they have succeeded, based on the enemy's CT + the player's roll result.

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This ensures that at least some damage is dealt to the enemy as an IC action to "get the enemy's attention" versus a player simply shouting at it.

 

When facing several Taunt rolls from players, a general best practice is that the highest damage-dealing Taunt roll pulls threat from the enemy to the player that has successfully Taunted it. If two players have dealt the same amount of physical damage result to the enemy with a Taunt roll, use the higher of the two d20 + modifier rolls.

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TAUNT CHART:

CT 1 - Meet or Beat 12

CT 2 - Meet or Beat 13

CT 3 - Meet or Beat 14

CT 4 - Meet or Beat 15

CT 5 - Meet or Beat 16

CT 6 - Meet or Beat 17

CT 7 - Meet or Beat 18

CT 8 - Meet or Beat 19

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