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TRINKETS

HEROIC ITEMS

Stalwart Bauble

Gain a +1 to your next defense roll after being healed for any amount. Does not stack or carry over between phases.

Constitution Rating: 1

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Aquatic Symbol

Gain a +3 bonus to athletics requiring water. You do not sink beneath the surface of any liquid unless you choose to do so.

Constitution Rating: 1

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Trinket of Redoubt

You and allies in your melee range cannot be pushed, pulled, moved or slid until the end of your turn.

Constitution Rating: 1

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Shredding Gimcrack

Use this power when you score a critical hit. The target can no longer regain hit points by normal means. Does not work on boss characters or enemies above CT4, unless specified by the DM.

Constitution Rating: 0

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Sandals of Precise Steps

Gain a +2 bonus to non-combat acrobatic, athletic and Stealth checks.

Constitution Rating: 1

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Reciprocating Bauble

Three Uses: Use this power when an ally in your melee range successfully receives healing. That ally receives an additional +2 HP, and you receieve +1HP.

Constitution Rating: 0

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Barbarian’s Bone Charm

Use this power when you have 1HP remaining. Gain +2 base damage dealt to all enemies until healed past half your health.

Constitution Rating: 0

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Archer's Torc

Ignore attack rolls on a target when striking with a bow/crossbow and hit for a guaranteed -1HP. Usable in the stead of an attack roll without modifiers or bonuses. Weapon must be equipped to utilize this bonus.

Constitution Rating: 1

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Astute Chain

Use your Intelligence or Wisdom modifier in place of a Strength or Dexterity check.

Constitution Rating: -1

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Empowerment Symbol

Use this power when an ally in your melee range regains hit points. You regain 1 HP without limitation, but does not stack with itself. This item applies to targets healed by group healing.

Constitution Rating: 1

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Bastion Bauble

Two Uses: Use this power when you are hit by an attack that deals ongoing damage. The effect ends. (DM Discretion; does not affect Boss / Tier 3 abilities.)

Constitution Rating: 1

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Extinguishing Trinket

Reduce damage taken from all non-fel sources of fire by 3 points of damage.

Constitution Rating: -1

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Symbol of Protection

When succeeding on an attack with a total roll of 18 or more, you do not take damage from attacks in the the following enemy phase. AOE or environmental hazards still apply.

Constitution Rating: 0

Symbol of Acumen

Once Per Event: You or an ally regains HP equivalent to your Wisdom or Intelligence.

Constitution Rating: 0

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Clout Charm

When rolling a natural 20, gain +2 to a stat of your choosing that lasts until the next player phase.

Constitution Rating: 0

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Symbol of Imputation

Per Event: Target an enemy, dealing 2d(Wisdom) to the target and all enemies in melee range of the target.

Constitution Rating: 1

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Rachis Symbol

Gain a +3 to roll checks to escape an enemy grab. When a creature successfully grabs you, it takes 1d5 damage and drops you, allowing for escape from enemy melee range in the following player phase.

Constitution Rating: 1

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Amulet of Allure

After being hit for at least 3 damage from all enemy or environmental sources combined, take -1 damage from all spellcast attacks until the end of the encounter. This resets at the end of the encounter.

Constitution Rating: 1

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Symbol of Camaraderie

Per Encounter: One ally in your melee range gains a +1 Modifier bonus until the end of the encounter. This modifier only applies as long as they remain in your melee range.

Constitution Rating: 0

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Symbol of Recompense

Use this power when you are struck by a melee attack for more than 5 damage. During the next player phase, deal a guaranteed 1d2-4 damage to the attacker instead of an attack roll.

Constitution Rating: -1

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Symbol of Convalesce

Two Uses: Use this power when a critical hit would be scored against you. The attack becomes a normal hit, and its damage is lessened by -2.

Constitution Rating: -1

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Convert's Symbol

Once Per Event: Regain HP equivalent to your Strength or Intelligence, whichever is higher.

Constitution Rating: 0

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Symbol of Grace

Once Per Event: On a successful melee attack, deal an additional 1d3-6 damage with the Holy Light. Heal your allies for half of the damage incurred, rounded down, down to 1HP healed.

Constitution Rating: 0

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Symbol of Fire and Fury

When below half of your HP (rounded down), your successful attacks deal an additional +1 damage. This bonus is removed when you are healed to above half of your HP.

Constitution Rating: 0

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Symbol of the Scarlet Flame

Scoring a critical hit empowers your allies to add +2 to their roll results at the beginning of your next turn. This bonus is removed at the end of the player phase to which it applies.

Constitution Rating: 0

MYTHIC ITEMS

Memento of Brotherhood

Per Event: Until the end of your next turn, you and an ally in melee range gain +5 to your Strength modifier.

Constitution Rating: -1

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Recoiling Chain

Two Uses: When struck in combat, receive +3 to your highest modifier for the following player phase.

Constitution Rating: -1

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Bladed Curio

Two Uses: Draw a dagger from the trinket as if drawing from a sheath, adding +3 to your melee attack result. The dagger can be used at range for a flat +2 damage, and disappears after your turn is over.

Constitution Rating: 1

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Symbol of Coruscation

Illuminate an area, increasing Perception checks by +5. Per Event: This item can also be charged with the Holy Light, healing at any point and during any following player turn for 1d2-4 when used.

Constitution Rating: 1

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Symbol of Leverage

Two Uses: When you have the first strike on an enemy, through surprise or advantage, deal an extra 1d4 damage.

Constitution Rating: 1

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Symbol of Utility

Per Event: Use this power when you miss with a melee attack. Reroll the attack. You must use the second result, even if it's lower.

Constitution Rating: 1

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Symbol of Alacrity

Per Event: Use this power when you attack a target that is not in melee range. Teleport to another enemy and perform an additional attack for 1d4 damage.

Constitution Rating: 0

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Symbol of Malice

When you score a critical hit with a spellcast while out of melee range and the target is rooted, perform an additional attack for 1d3-6.

Constitution Rating: -1

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Symbol of Double-Tap

When striking an enemy for 4+ damage, roll an additional 1d2 damage.

Constitution Rating: 0

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Symbol of Retaliation

Two Uses: Use this power when an attack strikes you. The attacker is struck in return for double the damage dealt.

Constitution Rating: -1

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Symbol of Clandestine Operation

Per Encounter: One ally adjacent to you gains one instance of Stealth until the start of their next turn, on which it breaks, regardless of roll made or action taken.

Constitution Rating: -1

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Symbol of Overkill

Once Per Event: The next successful attack or heal you roll for deals an additional 1d4-8 damage.

Constitution Rating: 0

Symbol of the Grand Bastion

Once Per Encounter: Guard against all incoming melee attacks for one defensive turn for either yourself or a targeted ally. The attacks can come from any direction, but must be dealt in melee range.

Constitution Rating: 1

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Symbol of Regeneration

Once Per Event: Heal for either yourself or an ally +1 HP per turn for 3 turns.

Constitution Rating: 1

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Symbol of Chronological Revision

Once Per Event: Heal any single ally for damage equal to what they took in the last enemy phase plus an additional 1d3. This can target allies that were KO’d in the last round, reviving them.

Constitution Rating: -1

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Blessed Symbol

Once Per Event: Smite an enemy with the Light in equivalence to your Intelligence + Wisdom.

Constitution Rating: 1

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Symbol of Defense

When a physical attack hits you, either melee or ranged, lessen the damage taken by -2 damage, to a minimum of 1 damage taken.

Constitution Rating: -2

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Symbol of Shared Healing

Choose a friendly ally at the start of an event; any healing they receive, you also receive without effort. You also receive any debuff they receive.

Constitution Rating: 0

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Symbol of the Holy Nimbus

When striking with a natural 20 or a critical attack, heal yourself for the damage dealt.

Constitution Rating: 0

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Symbol of Unified Defense

The threshold to save an ally from an attack or DM roll is lowered from nat20 to 19 or higher.

Constitution Rating: 0

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Symbol of Vigor

Gain +2 to all roll results as long as you remain at full health.

Constitution Rating: 0

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Symbol of Adroitness

Use this power when you or allies in your melee range would be struck by an AOE attack. All of you gain a temporary +3 to your Dexterity modifiers and can roll with the possibility to deflect the incoming attack. This bonus fades at the end of the next player phase.

Constitution Rating: -1

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Symbol of Verve

Per Event: After being struck by an attack, increase your Intelligence for your next attack turn by the amount you were struck for.

Constitution Rating: 0​

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