top of page

RINGS

BASIC ITEMS

Thickened Gold Band

Gain a +1 to Strength. Does not expire.

​

Ring of Sparkling Diamonds

Gain a +1 to Intellect. Does not expire.

​

Banquet Ring

Gain a +1 to Constitution. Does not expire.

​

Ring of Sharpened Stones

Gain a +1 to Dexterity. Does not expire.

​

Blasting Ring

Gain a +1 to Wisdom. Does not expire.

​

Ring of the Open Palm
Gain a +1 to Charisma. Does not expire.

​

Basic items increase your roll modifiers without providing additional bonuses.
In WoW terminology, they'd be considered '
green items'.

Each Basic item gives an additional +1 to Constitution Rating.

MYTHIC ITEMS

Master Thief’s Signet

Gain a +3 bonus to attempted thievery rolls. Once per Encounter: Vanish into Stealth and appear in melee range of another target. You may attempt a roll for thievery or pickpocketing with a +2 bonus to your roll result.

Constitution Rating: 0

​

Bone Ring of Better Fortune

Choose to take either half damage rounded up from attacks that deal greater than 3 DMG or ignore a stun/daze effect. Ignoring an effect puts the ring on a two round cooldown.

Constitution Rating: 0

​

Bone Ring of Preservation

Once Per Event: Heal yourself for +4HP in addition to your action.

Constitution Rating: 0

​

Chameleon Ring

Two Uses: Gain a +2 bonus to Stealth rolls. Gain a +4 bonus instead if you haven't moved or been moved since the start of your last turn.

Constitution Rating: -1

​

Cognizance Ring

Gain a bonus of +2 to rolls involving saving against charm or fear.

Constitution Rating: 1

​

Face-Stealing Ring

You assume the exact appearance of a nearby humanoid creature. You also gain the creature's mannerisms, voice, and speech patterns. This lasts until you dismiss it or have taken at least 2 DMG. You gain +5 to rolls against Inspection and perception. Perceive rolls take one full turn’s action to complete.

Constitution Rating: 1

​

Gargoyle Ring

Per Event: You become a stone statue, reducing all damage taken by 2, down to 0. You also regain +2HP while in stone form. This stone form lasts until the beginning of your next turn.

Constitution Rating: -1

​

Luminary Ring

Replace a 1d20+Wisdom perception roll with 1d20 + 1d(Wisdom) + 1d(Intelligence).

Constitution Rating: 0

​

Magician's Ring

Increases all spell damage dealt by +1 for all schools of magic. This effect stacks with other items’ effects, but only affects spell damage, not healing.

Constitution Rating: -1

​

Nullifying Ring

A critical hit scored against you is considered a normal hit; you take 1 less dmg from it.

Constitution Rating: -1

​

Opal Ring of Remembrance

Gain +1 to Intelligence and Wisdom; lose -1 Strength. Does not expire.

Constitution Rating: 0

​

Ring of Arcane Information

You detect magic within a reasonable distance (GM discretion), and can ignore any sources of magical energy you're already aware of. You can also detect magic through barriers.

Constitution Rating: 1

​

Ring of Calling

Two Uses: Choose an enemy or an ally in or out of line of sight. That ally is teleported to within your melee range.

Constitution Rating: 0

​

Ring of Dread

Per Event: Make an intimidation check against an enemy in your melee range. The target takes a -5 penalty to rolls when the check is passed for the remainder of the encounter. The DC is determined by the DM.

Constitution Rating: 1

​

Ring of Fireblazing

On a successful critical attacking spellcast, the target may instead takes 1d2-8 damage and an additional ongoing -1 damage until the end of the encounter. This effect does not stack with itself.

Constitution Rating: -1

​

Ring of Shadowguard

Two Uses: Choose an enemy in melee range. That enemy takes 2d3 leeching damage, and the healing is spread evenly throughout your allies.

Constitution Rating: -1

​

Ring of the Phoenix

Per Event: Use this power when you reach 0HP. Instead of blacking out, you disappear in a puff of black smoke, flame and ash; on your next turn, you reappear in the same location with a number of HP equivalent to your Strength or Intelligence modifier (whichever is higher). Roll 2d4 in lieu of your next turn for healing; outside healing rolls then have no effect on you for the remainder of the encounter.

Constitution Rating: 0

​

Ring of Dusk and Dawn

Gain +2 Strength during events that take place in the daytime; gain +2 Wisdom during events that take place at night.

Constitution Rating: 0

​

Shadow Band

Add an additional +2 damage to your melee critical attack damage. Your critical attack range is lowered to 19. If it is already 19, it is instead lowered to 18.

Constitution Rating: -1

​

Sorrowsworn Ring

Use this power when you perform a killing blow on your target. You then gain HP equivalent to the killing blow struck, before the next enemy phase.

Constitution Rating: 0

​

Star Ruby Ring

Use this power when making a Strength-based non-combat skill check. Roll Advantage.

Constitution Rating: -1

​

War Ring

When rolling 19+ with modifiers, roll another 2-4 of additional damage.

Constitution Rating: -1

​

Enervating Ring

Your next healing roll is empowered by +5 to your roll result and increasing the healing done by +2, but performing it exhausts you for your next active turn, making you unable to act. If you have an item, set bonus or trait that enables this ability, this ring is also put on cooldown when the other item, set bonus or trait is used.

Constitution Rating: 0

​

Anub'arak's Guile

When given the opportunity to strike an enemy with Advantage, deal an extra 1d4 damage to the enemy in addition to your attack roll.

Constitution Rating: -1​​

Neck tier pieces and Rings do not have Heroic counterparts.
These could be considered '
purple items'.

Loop of Silver Light

Shines brightly in all directions, dispelling darkness; you deal an additional +1 to enemies shrouded in darkness that cannot be dispelled, or that returns after a set amount of phases.

Constitution Rating: 0

​

Ring of Protection

Gain a +2 bonus to healing rolls and +1 to healing done when you are under 2HP.Constitution Rating: 0

​

Trapper's Ring

When grabbing onto a creature or when a creature grabs onto you, it takes a -5 penalty to attack attempts against you.

Constitution Rating: -1

​

Vortex Band

When striking you in combat, the enemy's next roll of any type is lowered by -4. This effect does not stack on its own, following consecutive phases, but if other players have the same ring and are being struck by the same enemy, the effect stacks with itself on each phase.

Constitution Rating: 0

​

Alliance Band

When you are healed, you have the choice to instead direct that healing to an ally adjacent to you at no additional cost.

Constitution Rating: 0

​

Crown of the Dream King

When hit by an attack that induces sleep, paralysis or other Dazing effects, regain 1d3 HP during your next turn.

Constitution Rating: 1

​

Dauntless Champion's Ring

When below 3HP, gain the equivalent of your remaining HP in Strength, Intellect or Dexterity until fully healed.

Constitution Rating: -1

​

Death Song Ring

Once Per Event: When an ally adjacent to you is restored from a K.O., deal 2d4 damage to the enemy that dealt the killing blow during the next attack turn.

Constitution Rating: 0

​

Death Spiral Ring

If your emoted target dies, gain an Advantage roll for damage or healing during the next player phase.

Constitution Rating: 0

​

Ring of Lightning

Deal 1d3+1 chained damage to all enemies in melee adjacent to your target. Each jump reduces the damage dealt by 1. Two Round Cooldown.

Constitution Rating: 0

​

Ring of Brevity

Take no action during this turn. At the beginning of your next attack turn, deal an additional +2 DMG to your target on a successful attack roll.

Constitution Rating: -1

​

Grace Ward Ring

Per Event: When below 4HP, take an evenly rounded down half of your HP and double it as a temporary shield until the end of your next attack turn.

Constitution Rating: 0

​

Ring of Agile Thought

Increase your Dexterity by double your Wisdom modifier until the end of your next turn.

Constitution Rating: 0

​

Ring of Battlements

Create a shield of protection worth 4 HP around you and your closest allies allies in melee range that lasts until the end of your next turn. Any nearby ally struck damages the shield instead.

Constitution Rating: 0

​

Ring of Enduring Earth

Increases your Constitution by +2, but lowers your Strength and Wisdom by -1. Does not expire.

Constitution Rating: 0

​

Ring of Fearlessness

You and any of your allies in melee range gain +2 to any roll resist attempts to be feared or mind controlled.

Constitution Rating: 1

​

Ring of Heroic Health

Per Encounter: Increase your Constitution by the amount of your Strength or Intellect until the end of your next turn.

Constitution Rating: 0

​

Ring of Traded Knowledge

Per Encounter: Choose an ally; increase your Strength or Intellect by the amount of their Intellect or Strength until the end of your next turn.

Constitution Rating: 0

​

Ring of the Zealous

Deal an extra 2 DMG on a successful attack roll to Undead and Demon targets.

Constitution Rating: 0

​

Ring of the Risen

When revived during an event, in addition to the heal given by your revival, heal for bonus HP equal to your Constitution.

Constitution Rating: 0

​

Ring of Cynosure

For every 3 points of HP lost, you are allowed to perform one unfailing counterattack for 1 DMG to an enemy during your attack turn, in addition to your successful roll.

Constitution Rating: 0​

​

Deathward Band

Once Per Event: When brought below 0HP, roll against the GM to instead be revived for 2HP.

Constitution Rating: -1

​

Bullhorn Loop

When you successfully strike an enemy with a charge-based attack, damage enemies adjacent to it equivalent to your Strength.

Constitution Rating: 1

​

Keeper's Ring

At the beginning of the first encounter of an event, all allies receive an overshield for +1 HP. It is not lost at the end of combat, and does not stack with similar effects.

Constitution Rating: 0

​

Bloodhound Circlet

Your critical attacks wound an enemy, forcing them to leave a trail that renders them unable to vanish or disappear.

Constitution Rating: 0

​

Barrage Loop

Two Uses: When you strike an enemy in melee, gain a +3 bonus in attack roll results against them until the end of your next turn.

Constitution Rating: -1

bottom of page