
OOC ITEM'S NAME
A pick-up-and-play d20 item system for WoW RP.



A pick-up-and-play d20 & item system for WoW RP.
Monster List:
PANDARIA
Once shimmering behind a curtain of mists, the home continent of the Pandaren is no stranger to dangerous foes.
GRUMMLE
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Tranquility, Obfuscating Mist


VIRMEN
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Earth Furrow, Carnage

BEAVER
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Double Attack, Clamping Jaw, Tail Bludgeon

CARP
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Swarm, Skirmish
CHALLENGE TIER 2 ENEMIES
SILKWORM

CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Choke Dart, Stasis Trap

TOAD
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Spell-Turning, Charm



PANDAREN SPIRITS
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Create Runes, War Dance

LIVING TURNIP
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Slime Burst, Necrotizing Touch

COOK-O-TRON (PIERRE)
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Ward, Blade Flurry, Flame Wave

RASCAL-BOT
CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Riposte, Withering Ray
AMBER OOZE

CT: ½
HP: 3
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3
Abilities:
Slime Burst, Undying Burst, Ward
CHALLENGE TIER 1 ENEMIES

PORCUPINE
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Rain of Spines, Unearthly Grace

RACCOON
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Tail Bludgeon, Death Drinker, Second Wind

RED PANDA
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Grab, Body Shield

SPRITE
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Thorn Aura, Thorn Burst

WATER ELEMENTAL
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Aquatic Potency, Entangling Spit, Frost Shield

BLINGTRON
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Doom Rattle, Pilfer

MECHANICAL BEAR CUB
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Alertness, Bull-Rush
MECHANICAL HOUSE CAT

CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Alertness, Heroism

MECHANICAL DRAGONLING
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Alertness, BIG BOOM!

MECHANICAL RAPTOR
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Alertness, Combat Advantage, Blade Flurry

BEHOLDER EYE
CT: 1
HP: 7
Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage
Abilities:
Wave of Fatigue, Whipping Tentacles
CHALLENGE TIER 2 ENEMIES

HOZEN
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Trample, Tail Bludgeon

JINYU
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Soul Mantle, Double Attack

PANDAREN
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Dark Step, Merciless Slam, Shroud of Steel

CRANE
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Frozen Mind, Effect Transfer
MONGOOSE

CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Rake, Disorienting Poison
OTTER

CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Whirlwind Charge, Second Wind

ALEMENTAL
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Staggering Palm, Death Strike

THUNDER BEAVER
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Battle Frenzy, Stunning Screech

PSYFIEND
CT: 2
HP: 14
Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage
Abilities:
Death Drinker, Summon Duplicate
CHALLENGE TIER 3 ENEMIES

MOGU
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Bellowing Blast, Falchion Swipe

SAUROK
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Skewer

GOAT
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Agonizing Gaze, Triumphant Surge

TIGER
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Combat Advantage, Stalker's Quarry, Claw

WATER STRIDER
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Obfuscating Mist, Terrify

YAK
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Cleave, Ironhide
ELECTRIFIED RAZORTOOTH
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Frost Touch, Tempest Orb


SAND ELEMENTAL
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Bull-Rush, Lesser Death Coil
MOGU GHOST
CT: 3
HP: 21
Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage
Abilities:
Greater Death Coil, Doom Rattle
