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Monster List:
PANDARIA

Once shimmering behind a curtain of mists, the home continent of the Pandaren is no stranger to dangerous foes.

GRUMMLE

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Tranquility, Obfuscating Mist

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virmen.png

VIRMEN

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Earth Furrow, Carnage

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BEAVER

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Double Attack, Clamping Jaw, Tail Bludgeon

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CARP

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Swarm, Skirmish

CHALLENGE TIER 2 ENEMIES

SILKWORM

silkworm.png

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Choke Dart, Stasis Trap

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TOAD

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Spell-Turning, Charm

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waterspirit.png
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PANDAREN SPIRITS

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Create Runes, War Dance

turnippet.png

LIVING TURNIP

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Slime Burst, Necrotizing Touch

pierre.png

COOK-O-TRON (PIERRE)

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Ward, Blade Flurry, Flame Wave

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RASCAL-BOT

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Riposte, Withering Ray

AMBER OOZE

amberooze.png

CT: ½
HP: 3

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3

Abilities:
Slime Burst, Undying Burst, Ward

CHALLENGE TIER 1 ENEMIES

porcupine.png

PORCUPINE

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Rain of Spines, Unearthly Grace

 

raccoon.png

RACCOON

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Tail Bludgeon, Death Drinker, Second Wind

 

redpanda.png

RED PANDA

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Grab, Body Shield

 

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SPRITE

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Thorn Aura, Thorn Burst

 

waterelemental.png

WATER ELEMENTAL

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Aquatic Potency, Entangling Spit, Frost Shield

 

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BLINGTRON

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Doom Rattle, Pilfer

 

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MECHANICAL BEAR CUB

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Alertness, Bull-Rush

 

MECHANICAL HOUSE CAT

mechcat.png

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Alertness, Heroism

 

mechdragon.png

MECHANICAL DRAGONLING

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Alertness, BIG BOOM!

 

mechanicalraptor.png

MECHANICAL RAPTOR

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Alertness, Combat Advantage, Blade Flurry

 

beholdereye.png

BEHOLDER EYE

CT: 1

HP: 7

Dice: 1 = Critical Fail; 2-7 = Fail; 8-13 = 1 Damage; 14-18 = 2 Damage; 19-20 = 3 Damage

Abilities:
Wave of Fatigue, Whipping Tentacles

 

CHALLENGE TIER 2 ENEMIES

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HOZEN

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Trample, Tail Bludgeon

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JINYU

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Soul Mantle, Double Attack

 

wey.png

PANDAREN

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Dark Step, Merciless Slam, Shroud of Steel

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CRANE

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Frozen Mind, Effect Transfer

 

MONGOOSE

comingsoon.png

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Rake, Disorienting Poison

OTTER

otter.png

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Whirlwind Charge, Second Wind

 

alemental.png

ALEMENTAL

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Staggering Palm, Death Strike

thunderbeaver.png

THUNDER BEAVER

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Battle Frenzy, Stunning Screech

 

psyfiend.png

PSYFIEND

CT: 2

HP: 14

Dice: 1 = Critical Fail; 2-7 = 1 Damage; 8-13 = 2 Damage; 14-18 = 3 Damage; 19-20 = 4 Damage

Abilities:
Death Drinker, Summon Duplicate

CHALLENGE TIER 3 ENEMIES

mogu.png

MOGU

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:

Bellowing Blast, Falchion Swipe

saurok.png

SAUROK

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:

Skewer

goat.png

GOAT

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:

Agonizing Gaze, Triumphant Surge
 

tiger.png

TIGER

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:

Combat Advantage, Stalker's Quarry, Claw

waterstrider.png

WATER STRIDER

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:

Obfuscating Mist, Terrify

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YAK

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Cleave, Ironhide

ELECTRIFIED RAZORTOOTH

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Frost Touch, Tempest Orb

 

comingsoon.png
sandelemental.png

SAND ELEMENTAL

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Bull-Rush, Lesser Death Coil

MOGU GHOST

CT: 3

HP: 21

Dice: 1 = 1 Damage; 2-7 = 2 Damage; 8-13 = 3 Damage; 14-18 = 4 Damage; 19-20 = 5 Damage

Abilities:
Greater Death Coil, Doom Rattle

 

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