top of page

GLOVES

BASIC ITEMS

Gloves of Debilitating Blows

Gain a +1 to Strength. Does not expire.

​

Gloves of Empowering Intelligence

Gain a +1 to Intellect. Does not expire.

​

Gloves of Barbarian's Fortitude

Gain a +1 to Constitution. Does not expire.

​

Gloves of Agility

Gain a +1 to Dexterity. Does not expire.

​

Gloves of Adept Casts

Gain a +1 to Wisdom. Does not expire.

​

Cestus of Prestidigitation

Gain a +1 to Charisma. Does not expire.

Basic items increase your roll modifiers without providing additional bonuses.
In WoW terminology, they'd be considered '
green items'.

Each Basic item gives an additional +1 to Constitution Rating.

HEROIC ITEMS

Wrestler's Gloves
Gain a +3 bonus to rolls attempting to grab and throw an enemy. Successfully throwing an enemy removes them from your melee range.
Constitution Rating: 2

​
Burning Gauntlets

Successful non-critical attacks deal an additional +1 damage to your target.
Constitution Rating: 0
​

Cat Paws
Two Uses: If you lose access to your weapons, you can attack with clawed fingers for 1d4 damage without modifiers instead of your normal attack roll.
Constitution Rating: 1
​

Leeching Gauntlets
On a successful attack roll result of 18+, restore the total damage dealt in health back to you.
Constitution Rating: -1
​

Gauntlets of Brilliance
Use this power when you strike with a critical attack. Deal an additional 1d3 damage.
Constitution Rating: 0
​

Giant Gloves
Per Event: While you have a creature of your size or smaller grabbed, you can end the grab by throwing the creature out of melee range for 1d6 damage.
Constitution Rating: 1
​

Lancing Gloves
Gain an additional +2 to your roll result while mounted. You must stay mounted for this effect to persist.
Constitution Rating: 1
​

Vitriol Gloves

On a successful roll of 17+, the target takes an additional 1d3 in damage or healing.

Constitution Rating: 1

​

Spell Anchors

Two Uses: When you are the target of a critical spell attack, instead, take no damage, and on your next turn, deal that amount of damage back to the enemy that targeted you.

Constitution Rating: 1

10 BADGES

Heroic items increase modifiers, give bonus rolls or enable an extra ability.
These could be considered '
blue items'.

Gloves of Camaraderie
Use this power when an ally within melee range of you gains a harmful effect; you gain that condition or effect, and the ally loses it.
Constitution Rating: 0
​

Gloves of Dimensional Repulsion
Per Event: When successfully casting a spell against an enemy, you may also teleport that enemy to a location on the battlefield of your choosing. This effect may only be used against one enemy at a time. (DM Discretion applies)
Constitution Rating: -1
​

Gloves of the Grateful
Three Uses: When performing a group heal, the healer’s chosen target recovers an extra 1d3 HP.
Constitution Rating: 0
​

Holy Gauntlets
Per Event: Deal holy spell damage with the Light through the enemy’s armor for 2d4.
Constitution Rating: 0
​

Knifethrower's Gloves
Three Uses: You can draw and attack with a dagger as part of your attack roll for an additional flat -1HP, regardless of attack roll results.
Constitution Rating: 1
​

Luckbender Gloves
Two Uses: Use this power after you make your roll. Reroll, then add the damage or healing that would have been dealt with your previous roll total.
Constitution Rating: 1

MYTHIC ITEMS

Breaching Gauntlets
Per Event: With your next attack roll, act as if you had hit the next 'tier' up as damage dealt. (-1 becomes -2, -2 becomes -3, -3 becomes -4 and a nat20 deals 5 damage).
Constitution Rating: 1
​

Dwarven Throwing Wraps
Per Event: Make a ranged attack with your melee weapon, using and doubling your Strength modifier to add to the roll result. Your weapon automatically returns to your grip after the attack.
Constitution Rating: 2
​

Flaying Gloves
The armor of your enemy is flayed with a critical strike, revealing a weak point; the next successful attack you perform deals double damage. This effect does not stack, and resets after the enemy phase during which it applies.
Constitution Rating: 1
​

Gauntlets of Blinding Strikes
Two Uses: Roll for an attack or a heal twice in one round; take the lesser of your roll results, triple it, and treat it as your attack or healing roll result.
Constitution Rating: 1
​

Gloves of Accuracy
Your ranged bow/crossbow/gun attacks ignore armor, always dealing at least -1HP to the enemy regardless of roll results.
Constitution Rating: -1
​

Gloves of Eldritch Admixture
Your attacks deal leeching damage to an enemy, restoring 1HP for every 3 damage dealt.
Constitution Rating: 1
​

Green Thumbs
Use the gloves to create a wall of thorny vines in front of allies, protecting them from all damage for one turn; enemies that attempt to melee through the wall become stuck for one turn taking -1 DMG per turn for 3 enemy phases.
Constitution Rating: 1​


Hedge Wizard's Gloves
Two Uses: Add an additional 1d2-4 attack to your successful spellcasting attack roll.
Constitution Rating: 2
​

Lightning Reflex Gloves
Once Per Event: Use this power when an enemy is stunned or otherwise prone; immediately attack for an additional 1d6 damage, regardless of whether or not your attack roll landed.
Constitution Rating: 1

Mythic items are even more powerful versions of Heroic items.
These could be considered '
purple items'.

Feinting Gloves
Gain Advantage when rolling a 3 or below to attack.
Constitution Rating: -1
​

Gauntlets of Blood
Gain a +1 to your successful attack roll results to targets that are brought below half HP.
Constitution Rating: 1
​

Gauntlets of Discontinuity
Per Event: When a target attempts to flee, teleport immediately to that target and deal 1d4 damage. The target is pinned in place for the following Player Phase (DM Discretion).
Constitution Rating: 1
​

Gloves of Manipulative Folds
These gloves add an additional +3 to any roll attempts to Stealth, sneak around, or pickpocket a target.
Constitution Rating: 1
​

Gloves of Grace
You receive a bonus of +1 to any saving roll against a GM.
Constitution Rating: 1


Great Hero's Gauntlets
Per Event: When you sustain damage that brings you to 0HP, select an enemy in melee range. That enemy receives the damage of the last attack you took, tripled.
Constitution Rating: 0

​
Whirlwind Wraps
On a successful critical strike, deal an additional 1d3 damage to all other targets in melee range. Roll only once, regardless of the number of targets in range.
Constitution Rating: 1​

​

Vampiric Gauntlets
Per Event: Leech 1d4 + Constitution health from an enemy.
Constitution Rating: 1

 

Illusionist's Gloves

Once Per Event: Slip into illusionary invisibility with a projection of yourself left, avoiding an attack that is directly targeting you. The projection has 2HP and lasts for two player phases. After the projection vanishes due to expiration, re-emerge in a different location on the battlefield that can be feasibly reached during the round’s playtime.

Constitution Rating: 2

bottom of page