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SETTING UP YOUR d20 SHEET

Setting up your sheet for d20 combat is easy and fun!

You have a set amount off points to put into your modifiers: +3, +2, +1, +1, 0 and -1.

The six modifiers are:
Strength, Intellect, Wisdom, Dexterity, Charisma and Constitution.

STRENGTH
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INTELLECT
 
WISDOM
 
DEXTERITY

CONSTITUTION
 
CHARISMA
 
BRUTE FORCE & PHYSICALITY
MENTAL ACUITY & SPELLS
HEALING & PERCEPTION
GUILE, DODGE & CUNNING
HEALTH & FORTITUDE
GENIALITY, BLUFFS & LIES
updated riley_trialrun3.png

For example, Rilennia here is a body-bound banshee. She relies on her Constitution for her primary modifier to make her a resilient and tough tank, and then has Strength as her secondary to swing her large twin-blade around, as seen in the image above. She is an Undead character, and has lost access to her own magic, so she has little need for Intellect, and is a weak hemolurgic healer, so she has very little Wisdom. Of course, Dexterity  and Charisma are right out; she's a shambling zombie!

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Of course, this doesn't mean that your character has to fit an archetype! Play a burly mage! Play a physically frail warrior or paladin - maybe they're a squire, just starting out? Play a buff cleric or even play an off-key, but dexterous bard!

The choices are yours!

RILENNIA RIMESHARD

STR:2

int: 1

con: 3

dex: 0

wis: 1
CHA: -1

HP: 9 (6+3)

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